/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.controllers.attack.AttackUtil;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.skillengine.change.Func;
import com.aionengine.gameserver.skillengine.effect.modifier.ActionModifier;
import com.aionengine.gameserver.skillengine.model.Effect;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "DispelBuffCounterAtkEffect")
public class DispelBuffCounterAtkEffect extends DamageEffect {

    @XmlAttribute
    protected int dpower;
    @XmlAttribute
    protected int power;
    @XmlAttribute
    protected int hitvalue;
    @XmlAttribute
    protected int hitdelta;
    @XmlAttribute(name = "dispel_level")
    protected int dispelLevel;
    private int i;
    private int finalPower;


    @Override
    public void applyEffect(Effect effect) {
        super.applyEffect(effect);
        effect.getEffected().getEffectController().dispelBuffCounterAtkEffect(i, dispelLevel, finalPower);
    }

    @Override
    public void calculate(Effect effect) {
        if (!super.calculate(effect, null, null))
            return;

        Creature effected = effect.getEffected();
        int count = value + delta * effect.getSkillLevel();
        finalPower = power + dpower * effect.getSkillLevel();

        i = effected.getEffectController().calculateNumberOfEffects(dispelLevel);
        i = (i < count ? i : count);

        int newValue = 0;
        if (i == 1)
            newValue = hitvalue;
        else if (i > 1)
            newValue = hitvalue + ((hitvalue / 2) * (i - 1));

        int valueWithDelta = newValue + hitdelta * effect.getSkillLevel();

        ActionModifier modifier = getActionModifiers(effect);

        AttackUtil.calculateMagicalSkillResult(effect, valueWithDelta, modifier, getElement(), true,
                true, false, Func.ADD, 0, 0, shared, true); //critprob 0, dispels can not crit
    }
}
